  | GINKO
▸ NAME: "Ginko", birth name unknown ▸ SPECIALIZATION: Inventor ▸ SECONDARY SPECIALIZATION: Sentinel (*intended) ▸ USERNAME: ginko
▸ AGE: unknown, but assumed to be approximately 30 ▸ ORIGIN: Earth - Japan, between Edo and Meiji period ▸ SPECIES: Human ▸ DIET: Omnivore. Will eat whatever is available; no particular strong preferences. ▸ HEALTH CONCERNS: Retrograde amnesia (no memory prior to approximately age 10). History of malnutrition. Biological peculiarity attracting lifeforms called mushi; poses ecological threat if assigned to a location containing mushi for an extended period. Host to a symbiotic organism in his left eye known as Tokoyami; avoidance of direct exposure to particularly bright light is advised.
▸ SKILLSET(S): Encyclopedic knowledge of mushi, strong research and problem-solving skills. Broad base of knowledge on how to survive in the wilderness, including proficiency with remedies from medicinal herbs. Ability to see and navigate efficiently in complete darkness due to the Tokoyami. Skill at throwing mushi pins suggests potential for proficiency with mid-range weaponry.
▸ INFORMATION: Previously holding the title of "mushi-shi", Ginko's former occupation involved traveling around the country, investigating strange occurrences and mysterious illnesses before he was recruited by Hathaway. He is possessed of a somewhat detached nature, due to his lifestyle as an obligate drifter, and has very limited experience with teamwork. Nonetheless, he has a calming, stabilizing influence, able to listen patiently and without judgment when needed, and tends to put others' needs before his own both in Hathaway-related affairs and personal ones. Where missions are concerned, Ginko's primary strengths are his observational and critical thinking skills: he's able to calmly analyze a situation from multiple angles, and his highly detail-oriented nature allows him to make connections and offer solutions that might not be immediately obvious.
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